The way skills work in reset is changing. Some of the main alterations are outlined below:
QUEUING
One of the main issues with the old skill system was that the skills you learn at the start of the game take very little time to learn. While this was good in that it allowed you to catch up some ground on the more established users very quickly it is also fiddly as you have to change skills a couple of times an hour. This could lead to the loss of valuable skill training time if you log off and don’t have any longer term skills available to tide you over until the next time you log on.
So what are we doing about this issue? Well, rejoice, as we are introducing a skill queueing system (pic above)! This system will allow you to queue up any number of skills provided that they *begin* within 24 hours. So you could queue a 23h and 59m worth of skills before adding that 20 day behemoth to the end for example. As you would expect from a queue once one skill finishes, the next will begin learning immediately.
LEARNING TIMES
Another area that had been identified as an issue with the old system was that the majority of users tend to learn the lower levels of each skill rather than specialising in a particular category.
The original aim of this system was to ensure that the game wasn’t too biased in favour of the established user i.e. it was possible for a new user to catch up to being a level or two behind an established user very quickly however this clearly encouraged users to learn only low levels of skills.
So, what are we doing about this issue? In the new version skills will give differing benefits depending on the level you unlock, bringing the reward more in line with the time invested.
|
Skill |
Benefit |
Time to Learn |
|
Coaching Level 1 |
2.5% Boost |
40m |
|
Coaching Level 2 |
2.5% Boost (Total Boost 5%) |
2h 40m |
|
Coaching Level 3 |
2.5% Boost (Total Boost 7.5%) |
16h 40m |
|
Coaching Level 4 |
5% Boost (Total Boost 12.5%) |
12d 12h |
|
Coaching Level 5 |
12.5% Boost (Total Boost 25%) |
41d 16h |
As you can see from the table on the left, the total boost at the end is that same as before (25%) however the way in which this total boost is earned is different, with the reward at the higher levels being increased, and the lower levels decreased.
WHAT’S YOUR SPECIALISM?
A final change in this area which will enforce specialisation is that under the new system a user can only specialise in 2 areas. Attempting to learn a level 4 or 5 skill in a non-specialist area will take will take significantly longer than normal. This means that users will have to choose carefully which area of the game they intend to focus on, helping to encourage increased specialisation.
This isn’t a closed door though – it will be possible to change which categories you specialise in, however any level 4 or 5 skills learnt in the category you choose to ‘unspecialise’ in will be lost.
Those are the changes - now get learning!




